My Favorite Environment

I am a big fan of Tokyo Disney Sea. But, that doesn’t necessary mean that I’m a Disney fan. I like theme parks, especially Tokyo Disney Sea. The first time I visited Tokyo Disney Sea was when I was in 2nd grade. I still remember the excitement I felt when going there. I had heard about it but had never been there before.


Tokyo Disney Sea is separated into different sections with different themes. There is the section that is based off of the United States, the “Arabian” section, the mysterious section, and so on. My all-time favorite has been the “Arabian” section, because I like the atmosphere of that area. I wouldn’t call it authentic because there is an Indian curry restaurant in that area, and, more importantly, it is difficult to define what “Arabian” is. But, there is something special about that area which has the Aladdin attraction as its main venue. It takes me so far from the reality in Japan that it makes me feel as if I teleported to a different country.


The main reason why I like Tokyo Disney Sea is because it takes me away from the current reality, and provides an escape from my daily life. In a sense, I get to feel like a different person because I am removed from the tall skyscrapers and crowded trains. Also, I go to Tokyo Disney Sea to enjoy, and thus, when I have already completed work or don’t have urgent work to complete. Therefore, it is not only the space itself that I like, but also the mentality I go with to that space.


Because Tokyo Disney Sea is in Tokyo and I live in Osaka, I cannot go to Tokyo Disney Sea as frequently as I want to. I think that that makes it even more special. From Tokyo to Osaka, it takes about an hour via airplane, two hours and a half via Shinkansen (bullet train), or overnight via bus. Therefore, it is close, in a sense that it is in the same country, but far in terms of time and economic barriers. This close-yet-far location also adds on to making Tokyo Disney Sea my favorite environment/space/place/location.

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“Arabian” Section at Night

Environment

All throughout high school I worked at an interior design firm. I worked both in the showroom and in the back, sorting fabric samples, cleaning glass, restoring pieces, etc. My least favorite part of the job wasn’t the hours of cleaning and organizing though, it was talking to customers. Mainly because all the customers at this place were snooty and rude and frankly very spoiled. Excluding the art curation and collection that was stored in the back and in several warehouses around town, everything in that store was overpriced, way way overpriced. The worst offender was these ugly as hell pillows. They were sized the same as the 10 dirham square pillows at Ikea, but these babies cost 600 USD a pop. FOR A PILLOW. It still blows my mind today. The rationalization is that they came from some valley somewhere in the mountain ranges somewhere in the Middle East, hand woven by the male lineage of some tribe who’s slowly going extinct. I get the import fees, but it still strikes me as exorbitant. The weirder aspect of this story was that you couldn’t even just buy the pillow, you had to do your homework on it. That crazy price tag came with a reading requirement(one full book on the weaving practice), descriptions of the seller and background(the woman who heads it is actually very nice, I met her in her warehouse in Brooklyn because of course that’s where she’s based), and attendance at a consulting session with the designers. These ridiculous pillows were a massive hit too, they sold out multiple times as word got out how hard they were to acquire.


The designers at the firm wanted to be sure that every piece that they placed in someone’s home was fully understood by the buyer. The pillows were some of the items that came with the most research, but everything bought through them was explained in great detail. Records were kept of every artist or firm or designer who had anything in their books, we’re talking names, schooling, statements, EVERYTHING. They’d even insist on giving their customers overviews of current and historical trends in design. It was their belief that if someone knew more about the origin and significance of what they were filling their homes with they would 1) be more willing to spend the big bucks and more importantly 2) be more fulfilled by the items presence. Knowing that that’s not just a mirror in your closet but it’s a piece of metal work originating from Mexico featuring a flower specific to that region makes the mirror seem more like art and less like, well, an ordinary mirror. The lesson the designers wanted to impart on their customers seemed to be that a personal space should be personal, whoever inhabits it should know each detail, each choice, each piece so well they can tell you a story no matter where they look too. It creates a greater appreciation for pieces as well as a desire for hints of intent and ergonomics in everything you place in your home. One of the lessons I took from that job is that when you understand the purpose of placement of what surrounds you, even if it’s purely artistic, you have a greater appreciation for your environment.


I definitely still practice that lesson today. I can tell you where everything in my room came from and why it’s there. On my desk there’s an angel with a turquoise heart my grandmother bought me in a street fair from an elderly woman who repurposed reclaimed wood found in arroyo’s, a sticker bearing the name of my hometown designed by a co-worker at a magazine, a wooden bowl I bought freshman year with my roommates from Ikea made of bamboo wood, and intermittently scattered bottles of perfume, photos, and nail polish, all arranged to form a U-shape so that it offers a more open look and makes the desk appear larger than it actually is. Typing that all out, I totally feel like Marie Kondo, but I get super anal about any arrangement I make. To me, the ideal environment offers control and curation, digital or physical. I may not spend $600 on a pillow, but I do spend a lot of time thinking about what I want in my living space. I know the placement tricks that will make my tiny dorm room look bigger than it actually is. I know how to fill white space and when to let it sit. I personally like environments where you can tell that everything was curated, even if you don’t know the exact reasoning behind it. And when you are aware of the minutiae of every piece(whether it’s a painting, a bowl, or even a exuberantly priced pillow) you appreciate the environment even more.


At both the homes of our clients and my bosses, you could almost feel how much effort went into every choice. Or it may have just been the fact that I was the one who sorted the architectural blueprints, paint swatches, furniture catalogues, design drafts etc. so I knew firsthand how much effort it took. Each room had distinctive color palettes, statement pieces, lighting picked to illuminate specific areas, art(textiles, hand blown glass, weaponry, folk and fine, portraits, and any and all else you can think of), hundred of tiny details that all merged together you’d never even notice each individual choice. Even the shape of the lightbulbs was something they’d take into account. That attention to detail always made movie sets stand out to me. Everything placed into a shot is put there for a reason. The items that surround characters are meant to subconsciously give you a closer look into their psyche. If a show’s camera focuses on papers strewn everywhere, you might conclude that the character is a struggling academic. Bright colors might indicate a character’s happy disposition, while stacks of take out boxes and mildew might say they are sad and slobbish after a devastating break up.  What people choose to surround themselves with says a lot about them, whether we realize that or not.


I like seeing environments that people create for themselves. I don’t like when everything matches perfectly, think the furniture sets as freemium prizes for so many apps on your phone or the massive churn out of Pottery Barn and their ilk. I like going to someone’s home and feeling that they chose everything there for a reason. Dorm rooms here on campus often do the trick. You can really only bring a few things from home or lug a few things in from Ikea here, so what people have tells you a lot about them. It makes our rooms distinctive, it gives you a peak at what makes people feel comfortable when they excuse themselves from the general public. For me, an environment should tell you more about what lives there. The same rules apply in zoology after all. A crocodile has sharp teeth because it’s a predator, it’s eyes reston the top of it’s head so it can look out from the water, it’s coloring is to camouflage itself in its environment. Humans are still animals after all, and while our design choices aren’t so Darwinian as a crododiles, they can still tell you a lot about the corresponding curator of a space.

Whiterun: The Hearth of Skyrim

A massive gate opens and you take a step forward. Tall walls now surround you from all four sides, giving you a sense of security from what is out there. Still, the snow on the ground and the sound of the wind remind you that it is as cold as ever, but now there is life. Children are running around, their laughter chiming in your ears as you pass by, the blacksmith is hard at work, the sounds of the simmering fire and the hits of a hammer on an anvil echoing out. Somewhere far away you hear the sound of someone chopping wood, preparing more logs to keep the cozy fire of their home going. You feel like you’ve found a place where there is warmth; hearth in the middle of a frozen wasteland of Skyrim.

This is the feeling and memories I get when I remember the city of Whiterun from the Bethesda Softworks game titled The Elder Scrolls V: Skyrim. Located in the center of the Kingdom of Skyrim, this is the city that players of game visit very early on in the game while following the main quest of the game and will revisit quite a bit throughout their experience in the game. The city itself is composed of three parts each marked by an increase in altitude. The Plains district resides at the bottom level and is home to most merchants of the city. The Wind district is the district located in the center level and is the location of most of the residential buildings of Whiterun. Finally, we find the Cloud district at the very top of the city, where the ruler of the Whiterun, Jahrl Balgruuf, resides in his grandiose Hold named the Dragonsreach.

A map of the city of Whiterun. 1-13 are located in the Plains District, 14-25 in the Wind district and 26 is in the Clouds district.
(Picture taken from here)

The Plains district of Whiterun is the first part of the city which the player get to experience and is the location of a purchasable player home, making it an important landmark for the player. A marking feature of this location are the NPCs (non – playable characters) inside the district that are always moving, talking or performing the tasks of their daily routine. As mentioned in my introductory description, you will find kids playing, a blacksmith making a sword or armor, a man chopping wood for his fireplace. More than that, the NPCs will actually try to engage with you. When you walk close enough to the blacksmith, he might greet you or warn you about not getting too close to the fire . If you go to the town marketplace, you will get shouts from all the merchants there trying to sell you fish, fruits, vegetables or jewelry. You can also enter some specialty stores on the sides such as an alchemist where you can purchase a potion, or visit the Drunken Huntsman, a local pub, where you can listen in on the local rumors and conversations between the inhabitants. A kid might even stop you during your walk through the city and ask you to play hide and seek with him or her! This makes the environment of the city feel dynamic, interactive and, after getting to know the NPCs in the city, even personal. As a player, this makes me feel immersed in the world. I cannot help but want to know the events and dramas that are going on in the city and see if I can get involved in one way or another. The active NPC interactions not only give the city of Whiterun an appearance of a functioning society, but also one that you can influence with your own actions. This is a very precious feeling in a world where the player is given full freedom in what he or she is allowed to do.

The outdoor marketplace of Whiterun
(Picture taken from here)

Another part of Whiterun that has always appealed to me is the way it contrasts cold and warmth. The land of Skyrim is in the midst of a mountainous area and as a result is cold, windy and is, for the most part, covered in snow. Whiterun does not let you forget that. While walking outside, you are met with a cobblestone path, accompanied by patches colorless grass off to the sides with remnants of snow still present on top of it. The sound of a breezy wind is heard all around. This always gave me a chilly vibe, even when the sun was shining bright in the game world’s sky. However, this changes drastically when you enter any building of the city. Immediately, before you even see the source of it, you are met with the crackling noise of a fire burning somewhere. Then, as you look around, you see the light emanating from a fireplace. This fireplace, found in every home of Whiterun, gives the player a link between cold outside world of Skyrim and the warmth found inside allowing me to experience the environment of Skyrim without actually feeling anything physically. This simple idea to play with sounds and light as you switch between an indoor and outdoor space for contrast makes a huge difference in how much attention I would give the climate and weather conditions presented in the game and is one of the big reasons that makes me want to believe that the harsh weather conditions have an impact on how the people of Whiterun live their lives. This is one of the many things that make the world of Skyrim feel like it has causality and gives it beautiful appeal both in terms of visuals and sound, making the world feel more immersive and enjoyable to the player experiencing it.

Fire found at the player home in Whiterun.
(Picture taken from here)

The last part of the environment of Whiterun that I want to address is the way it changes during the day-night cycle of the game.  As I already talked about, while the sun is shining the citizens are out and about doing their daily routines, trying to get through the day. However, when the sun sets, the city becomes empty. The only people to be found outside patrolling guards. Although the streets of Whiterun are now dark and only lit by small lanterns on the side of the streets, the sky is bright and detailed. On some nights nebulas, other galaxies or even aurora borealis is visible. Some of the mountain peaks visible from the city now turn into dark silhouettes, reminding you that they are just mere physical objects in the face of the divine skies. Among the other objects present in your view you find the two orbiting moons of the night sky; on some days as crater filled full circles and, on others, as two sharp crescents. Seeing this view in the safe environment of Whiterun brings to attention the ancient and magical nature of the world of Skyrim while reminding you of the vast world that is still left to explore within the game, making you thirst for more adventure. This sets the tone perfectly for the moment you reopen the massive city gates and venture out again.

Aurora borealis over the city of Whiterun.
(Picture taken from here)

I believe the factors I have mentioned, along with many more minor details that the creators of the game have put their time and effort into, make Whiterun feel like a city a player can believe in and immerse him or herself in. The daily actions of the citizens make them seem like they have a life, know the environment that they live in and adapt to overcome it. The contrast that the game creates between warmth and cold makes the player really feel like they are able to feel that difference in temperature as well. Finally the night in the city tells of the peaceful nature of the city with its empty streets, while the night sky reminds you of the adventure that it still to come in the game. The atmosphere that Whiterun creates is one that makes the player believe it is a place that could really exist and allows the player to make it more than just an arbitrary checkpoint inside a game, but rather a personal place they are familiar with. This is what makes me like the environment that Whiterun creates, and is the reason why Whiterun is one of the few virtual places I have visited that I can remember with little effort.

What makes a space a place?

In my opinion what usually makes an environment remembered is the audio playing in the back. From cafes and the noise they make of coffee machines and people’s conversations to concerts and the music the artist plays and the crowd singing along, to each environment it’s noises. An environment that I particularly enjoy comes from Tame Impala’s song New Person, Same Old Mistakes from their album Currents. The environment it creates is one of blissfulness and serenity, the beat playing in the background is an extremely good one as well. This song and album takes me back to several instances in my life of enjoyment with friends throughout the years and it never fails to bring back good memories. Taking a step backwards to what this song means to me to how it was described to be by the artist itself, Tame Impala’s frontman Kevin Parker explained the song to be about  “someone finding themselves in this world of chaos”.

“At different times in life I’ve felt like it’s time to say goodbye from some form of myself that’s been hanging around for a while, you just feel this urge to move on, like a herd of antelope. They’re just standing there in a field eating grass for however long, and then all of a sudden they start moving. You feel like that as a person sometimes. Where it’s just time to move on.” Parker said to British Music journalism website NME. Even Rihanna has covered this song in her 2016 ANTI album, giving this song a growing continuous impact on different people. And she herself noticed the strength this song carried. “Hearing the Rihanna version, it made me realize that the song finally got the treatment it deserved from the beginning,” Parker added. “It went full circle.”

I’m going off track a bit from the assignment we were given… when I tried thinking of an environment I enjoyed, at first I thought of physical places just as anybody would. But this song does in fact take me to several physical places though, for example places like my dorm, my room back home, my friends living room and that to me proves that a song can hold greater meaning than one physical place. It can give an empty space an environment and transform it to a place even. This song no matter what’s happening in my life, I tend to go back to it and it still has the same meaning as it always does. A sense of looking back and being nostalgic, just as a physical place would do to a person.

In a linguistic perspective, space and place are synonyms but having an environment be considered a place rather than just simply a space is due to the fact the environment carries with it meaning and a heavier significance to the person interpreting the area. Space on the other hand is very abstract and empty but it can also signify the freedom to express one’s experiences; like a blank canvas. “As a person lives life, one’s narrative begins to etch meanings on a particular space, causing it to become a place” Eric O. Jacobsen. And this song at first didn’t simulate an environment but as I carried this song with me, through one can argue different selves I’ve had since first hearing it in 2015, it started creating memories. And what is a place if not something that holds a multitude of memories just as this song is to me.

A memory that is quite valuable to me is when this song accompanied a group of my friends and me on a road trip to UAE’s highest peak, Jabal Jais. It was a trip that we planned for months before hand, a trip that would be at the end of the semester to enjoy our last days of the term. It was quite a long trip, 4 hours, of continuous driving and we arrived at the peak at around 1am. Exhausted, we struggled to set up the tent and fire for our dinner. But it was all worth it for in the morning when the sun was rising, the clouds were close to the ground causing only the peaks of the mountain range to be visible. And this song specifically set the right vibe with the view and the beat it carries.

Blog #1: my favorite environment

During winter break, I visited a less well-known bookstore back home in Seoul and it quickly became one of my favorite spots in the city.

I liked the place because it was very different from other bookstores – it looked almost like an old but polished hotel in Europe. The staircases were decorated with wave-like ornaments, the ceilings were lit with chandeliers, and the whole building was pretty quiet with some slow and quiet instrumental music playing in the background.

This bookstore was divided into three parts. the first floor was dedicated to providing a quiet spot for people who wanted to borrow books and read on their own. Various types of comfy chairs were spread out throughout the floor, with book shelves dividing the space between them so you could read in peace privately. You could also choose from a number of tea options to sip on while doing some leisure reading.

The second floor was a regular book store where you could purchase books and get food or drinks from the cafe section. The third floor featured a rooftop with outdoor seatings as well as a magnificent view of the city. It was too cold to read outside this winter but I could imagine this place being a perfect getaway for people wanting to find an exciting new place to read.

I really liked the bookstore because the whole environment serves its purpose well: stocking the place with books, providing ample space with different types of comfortable chairs/tables, offering drinks/snacks and creating a relaxing atmosphere to make a relaxing experience for readers. It’s functional, its aesthetics are on point, and it fulfills (perhaps even surpasses) my expectations of what a bookstore should be like. I also like how it grants me a private and safe space while still being connected to the world – through books, view of the city on the rooftop, as well as with the other readers in the space.

spacious & cosy reading spaces
way to the rooftop
rooftop aesthetics!

Pie Hole

Social interaction has often been associated with being critical to mental and physical health. Consequently, one of my favorite place would be somewhere with a concentrated number of people, where you can be in and out of a conversation anytime you want. An environment I wouldn’t ever mind being in would be in a café, where it’s quiet, yet lively, where everyone’s minding their own business, yet also having some sort of discussions through some device. Cafés are also where people grab coffee together to catch up with each other.

The Pie Hole is a meeting place in the American television series Pushing Daisies. Specifically, it is a café owned by Ned, a pie-maker with a magic finger which brings a dead person back to life, but if he touches that same person again, they die forever. If Ned brings the dead back to life for longer than 1 minute, a random person within vicinity will have to die in exchange for his/her life.

The Pie Hole is where Ned and his detective friend meet to solve murder mysteries with the help of Ned’s finger. This restaurant is more of a place, rather than a space. A place holds a special meaning in someone’s heart, while a space is abstract and doesn’t mean much to them. The Pie Hole itself acts as a safe haven, where every meeting and secret is meant to be kept inside the Pie Hole and can not be discussed outside. Every person Ned has bought back to life (where he sacrificed another’s life) has been hidden away for the most part within the Pie Hole. For a lot of his customers, the Pie Hole reminds them of home, with bright colorful decorations and it always smells of homemade pies. As the show puts it, “Pie is home. People always come home.”

Space vs. Place: The Quiet Section of NYUSH’s Library

A place becomes more than just a space when it allows the person within it to feel a specific and unique sense of purpose. Eliza the therapist computer program, for example, creates a place because an environment is created in which the user feels as if they are there to have their thoughts heard and “discussed.” Everything about the environment is tailored to fit this purpose: Eliza is programmed to respond in a therapist-like manner, and the user’s computer is, to the user, a private and intimate setting they feel comfortable in.

One environment I like is the quiet section of NYU Shanghai’s library. In particular, one of the desks on the middle right side of the library, against the wall of windows, early in the morning before most of the students stroll in. What makes this a place rather than just a space is how all of the features come together to promote what I use the space for and the feeling the space gives me: feeling productive and getting work done. The tall windows providing plenty of natural light, the lack of other students in the early morning hours, the quiet hum of the air conditioning just turning on, the surrounding shelves of books, and the soothing wood-and-purple color scheme all serve the purpose of creating a place for productive studying.

For a space to become a place, I think other users must also have similar reactions or purposes for using the space. In this sense, the quiet section of NYUSH’s library is successfully a place because of the fact that most of the other students who use it are there for the same purpose: to focus and get their work done. Similarly, Eliza successfully creates a place rather than a space because of its alleged ability to make its users feel as if they are talking to a real therapist and having their thoughts heard.

The Digital Town of Stardew Valley

An ideal digital ­environment is one that can be easily accessed and provide the user with a varied range of emotions. These emotions can either be of an excitatory group, imposing thrill onto the user, or from a milder group, imposing comfort onto the user, or a combination of the two. One of my preferred places is the town of Stardew Valley from the adventure-farming video game with the same name. You are placed into this town, which contains many mysteries and a grand population of interesting characters, after an initial backstory of your ow character. You start from scratch on a farm that is overrun by pests, with the initial goal of growing crops, obtaining funds, and discover the backstories of the area and the characters. As in any adventure game there is a lot of grinding that takes place and ability levels that need to be upgraded.

With so much initial information given and the promise for more, this town is much more than a simple digital space. It is a digital place because it has been given a history, placed the user in the present, and offered the user the freedom of choice for its future. It is up to the user to discover the area and choose how to build their farm and upgrade their own levels. Each moment played gives the town more meaning and importance because of the inputted effort to grow the game. The characters, their histories, and their varied responsive behaviors (they can give the user gifts if they like them or say different things depending on what they see the user do) make the game unique in the sense of it not feeling pre-programmed. Even after discovering everything (which hasn’t been done yet according to the developer) the game still has a replay value due to the possibility of redoing everything and being more efficient or playing with a different style.

The place that offered through the town has been given a basis though its characters, surrounds, and goals but it has also kept the possibility for freedom of choice and imagination. The distinctive difference between this location and a space is that the player has the possibility to live in it instead of just visit it. Growing the farm and exploring the surroundings gives the user a sense of pride and happiness in their achievements, which translates into the addictive urge of wanting to continue playing. It is a wonderfully designed digital place that I highly suggest tying out yourself.

Blog: Interaction

Blog about a particular interaction that you like (between two human beings, a human and non-human, an artist and their audience, within a game or other media experience, etc.). Be prepared to discuss them in class.